Tsumego are Go life-and-death problems — set positions where one specific move solves the puzzle. They’re the fastest way to sharpen your reading. Start with the beginners; the rating climbs as you go.
Black to play. Capture the white stone.
Black to play. Capture the white stone on the top edge.
Black to play. The white stone is in atari — capture it.
Black to play. Both white stones share a single liberty — take it.
Black to play. Capture the two white corner stones.
Black to play. Four white stones run between two black walls — close the gap.
Black to play. Three white stones form an L — find the vital point inside.
Black to play. White has three internal points — find the vital point that prevents two eyes.
Black to play. Three internal points in a row — split them into two separate eyes to live.
Black to play. Two isolated white stones share one liberty — take it.
Black to play. White has two liberties — atari first, then capture after the forced extension.