Tsumego

Tsumego are Go life-and-death problems — set positions where one specific move solves the puzzle. They’re the fastest way to sharpen your reading. Start with the beginners; the rating climbs as you go.

Filter:0 / 11 solved
  1. Atari in the corner

    beginner

    Black to play. Capture the white stone.

    9×9 · rating 800
  2. Atari on the edge

    beginner

    Black to play. Capture the white stone on the top edge.

    9×9 · rating 850
  3. Atari in the open

    beginner

    Black to play. The white stone is in atari — capture it.

    9×9 · rating 900
  4. Capture two stones

    easy

    Black to play. Both white stones share a single liberty — take it.

    9×9 · rating 1050
  5. Two stones in the corner

    easy

    Black to play. Capture the two white corner stones.

    9×9 · rating 1100
  6. End of the line

    easy

    Black to play. Four white stones run between two black walls — close the gap.

    9×9 · rating 1150
  7. The L-shape vital point

    medium

    Black to play. Three white stones form an L — find the vital point inside.

    9×9 · rating 1300
  8. Kill the eye-space

    medium

    Black to play. White has three internal points — find the vital point that prevents two eyes.

    9×9 · rating 1300
  9. Make two eyes

    medium

    Black to play. Three internal points in a row — split them into two separate eyes to live.

    9×9 · rating 1350
  10. One stone, two captures

    medium

    Black to play. Two isolated white stones share one liberty — take it.

    9×9 · rating 1400
  11. Atari and chase

    medium

    Black to play. White has two liberties — atari first, then capture after the forced extension.

    9×9 · rating 1450